In our DF Direct Special in the wake of the PlayStation 5 Pro reveal, we had much to say about the hardware, the pitch and the price – but not much to say about the games, owing to the poor media quality. Now, armed with a 65GB ProRes file of the Mark Cerny presentation, we can go deeper – much deeper – into the software that was shown and how good PSSR AI upscaling actually is. Strap in for another two hour show – and there’s much to share in this one.
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0:00:00 Introduction
0:02:47 The Last of Us Part 2
0:11:49 Ratchet and Clank: Rift Apart
0:23:44 Alan Wake 2
0:33:27 Horizon Forbidden West
0:39:09 Hogwarts Legacy
0:45:48 Gran Turismo 7
0:54:35 Dragon’s Dogma 2 and Assassin’s Creed Shadows
0:57:43 Could PS5 Pro run Elden Ring at 60fps?
1:03:36 Is PS5 Pro a good deal relative to PC?
1:16:48 Supporter Q1: With the Pro reaching $700, what will the PS6 look like?
1:26:42 Supporter Q2: Could PSSR run on the base PS5?
1:33:04 Supporter Q3: Why hasn’t Sony developed machine learning based frame gen tech for PS5 Pro?
1:37:11 Supporter Q4: Will the high price of PS5 Pro drive people to PC?
1:44:13 Supporter Q5: Will low PS5 Pro sales cause development problems?
1:51:46 Supporter Q6: What game reveals would have excited you about PS5 Pro?
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